11/18/2023 0 Comments X3 terran conflict making money guide![]() This is probably the biggest area of controversy. I salute the devs at egosoft as well as the contributors from our dedicated community to invigorate the 15-year-old X3 engine. It is the biggest game changer for me personally. Not only is it hyperlinked, but it also shows in which sector the item can be bought (if it is a ware, ship, or station) and also the availability of there is a player property presence. The addition of the in-game encyclopedia is what I feel the highlight of this expansion. It is now arguably easier to set up stations but just like the old CLS and CAG, ships will exhibit weird behaviors from time to time until you investigate it, tear your hairs out, and play long enough to know exactly what is wrong. An improved CLS still exists in the game somewhere I found it one day, it triggered my PTSD, and I exited the menu and could not find it again. The CAG has been replaced by a station manager command. The HQ can now acquire equipment, a feature present in just about every overhaul mod of AP. This one section will never be able to list all the UI and ease-of-access changes that were made into FL, but if you have played and extended amount of X3:AP or TC, you are guaranteed to notice QoL improvements in terms of UI everywhere. This is the area that probably received the most amount of improvement The fan favorite Boreas has been nerfed to fit its description, however, but most ships received strictly upgrades. The M7D class is both fun to use and extremely useful. M7s are no longer pretty much identical to each other and some boring M2s are now more interesting with the guns they can mount. The M6 class probably saw the biggest improvement as they were too cumbersome for fighters and too fragile for anything larger than themselves. Rare ship collectors will have field day, too. The devs understand what us space Uber men care about. You also have access to an in-game ship browser. The beam weapons, previously unobtainable from regular gameplay in AP, are available to a lot of the capital ships and even a few corvettes. TPs are faster, M6s are much more maneuverable (from turning at the rate of 5ish rpm in AP to 10ish rpm in FL) and M7s and M2s can now mount some weapons they didn’t have access to in AP as well as getting their stats slight tweaked. In addition to getting access to most rare/prototypical ships (they can now be found just flying around), the TS-AT (armored transporter) and M7D drone carrier class has been realized.ĭrones of different races have unique features that I would leave for you to find out. The early game anxiety to climb over the curve as quickly as possible so that I can set up trade ships to, literally, save the economy of this universe is no longer present. In FL those end product factories are not immune to inactivity per se, but they generally will continue to exist. In AP it’s easy for an entire universe to not have an ion-disruptor forge 40 hours into the save file. You also get notification in the form of cheeky news whenever a station gets removed due to inactivity so loading an early save is an option if you really don’t like losing an important one. The economy in FL is much more stable than that in AP or TC, meaning the NPCs buy from and sell to stations more efficiently.įaster, better shielded and with a larger cargo-bay, Armored transporters and their escorts now do a better job supplying stations than the power-crept regular TS and heavy TS ships.Īnother reason is that FL reduces a lot of the early grind (like trapping you in a 64m/s ship in some starting scenarios) so you the player can make an economical impact early in the game. “Choke points” and regional economy is much more than a mere concept now. I really like the fact that you can really tell the sub sectors are sub sectors because a lot of them share similar background objects like an eye-catching nebula or planet, but in alpha and beta sub sectors you see those objects from a different angle or position. ![]() The sectors I visited often in AP are largely still there. The universe map is otherwise largely unchanged. You can also find unclaimed sectors and claim them. They mount to no more than a handful in the entire universe and in a lot of cases have a jump beacon. Rarely, you may find a few sectors accessible only via the dreadful Trans-orbital Accelerators. Their sector info has been updated to fit the lore of FL. Some of the more important sectors are now broken down into mini sectors (though smaller than a full sector in theory, they seem to be just about as large as a regular sector).įor example, Argon Prime is divided into four sectors, Argon Prime Alpha, Beta and Gamma. As a result, some of the sectors are no longer in the game (particularly the bottom right side of the X3 universe). The universe of X3 has become slightly more segmented due to some of the gates shutting down unexpectedly.
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